Kobu's Character Advancement System

Version 2.4.1

Contents

General

Introduction

Features

Download

Getting Started

Version History

Technical

Included Files

Compatibility

Troubleshooting

Uninstalling

The Book of Destiny

Introductory Chapters

Custom Birthsign or Race

History

Luck

Maximum Attributes

Paths of Destiny

Advanced Chapters

Derived Attributes

Major Skills

Leveling

Maximum Level

Skill Distributions

Skill Percentages

Specialization Skills

Expert Level Chapters

Change Birthsign

Change Class

Change Race

Recalculate Attributes


Add-on Mods

Cure for Fatigue

Health Modifier

Jack-of-All-Trades

Lighter Backpack

Personality Enhancement

Skip Intro

Slower Skills
 

Final Words

Distribution

Credits

Contact
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General

Introduction

        Kobu’s Character Advancement System (KCAS) replaces the standard Attribute gain at Level-up with an intuitive and natural Attribute and Level gain system that is fully customizable. KCAS makes it so you will never again have to track your Skill gains or engage in metagame tactics to insure optimal character progression. KCAS is designed to be fully immersive and integrate seamlessly with your gameplay. You can use KCAS with both new and existing characters.

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Features

• KCAS uses a smooth Attribute and Level gain system.

• There's no need to sleep to gain Levels--Attribute and Level gains happen automatically as you play.

• Starting Attributes and Level are maintained as is, not raised to match a pre-set static formula.

• Immersive system--designed so you can stay "in-character".

• Simple to use for beginners, KCAS has many options for advanced users.

• The menu based system makes it easy to view your choices and make changes as you play.

• The dynamic system automatically adjusts to any options you choose.

• KCAS uses a natural and retroactive Health formula so there's no need to boost Endurance early.

• Birthsign bonuses to Attributes are maintained past 100.

• Supports any custom Birthsign bonus to Attributes, and custom Birthsign and Race bonuses to derived Attributes.

• Displays many statistics such as Attribute and Level gains and gain rates, and Skills gained to help gauge your progress.

• Major and Specialization Skill, and Attribute Leveling methods.

• Option to set your Major and Specialization Skills marked for Leveling so you choose exactly what Skills and how many count towards Leveling.

• Your choice to get +1 to three Attributes each Level or use only the Leveling system without bonuses.

• Choose Luck increases based on an average of your other Attributes or based on adventuring (discovering locations and artifacts, buying houses, etc.).

• Set your Attribute caps based on Race (including custom Races), or set them directly up to a max of 255.

• Set your maximum Level up to 255 or as low as your current Level.

• 10 preset Paths for popular configurations makes it easy to try very different option sets as you play.

• Preset Paths can be further modified to use exactly the configuration you like.

• Option to set the rates that Major, Minor, and Specialization Skills increase Attributes.

• Option to add bonuses between 1 and 255% to Attribute gain rates for each Skill letting you chose a very exact Attribute gain system.

• Skill redistribution allows Skills to raise multiple Attributes or completely different Attributes (e.g. Blade raises Intelligence) by any percent between 0 and 255%.

• Option to set your Attributes to where KCAS calculates they should be based on your Skills and Attribute gain percentages.

• Includes several Skill gain slowing mods including versions that eliminate the gain rate differences between Major, Minor, and Specialization Skills.

• Includes two gameplay mods--one to double carrying capacity and one that makes Health Level-independent.

• Includes mod to skip the tutorial dungeon.

• Includes "Stamina" mod to clear-up misuse of the word "fatigue".

• Includes mod that adds additional incentives to increase Personality.

• Vampirism is a made into a disease allowing normal gains to Skills up to 100 that would otherwise be blocked.

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Download

        Please check for new versions at these locations:

            The Elder Scrolls Source

            Planet Elder Scrolls

        KCAS uses 7-Zip for compression. You will need to download and install 7-Zip to extract the files.

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Getting Started

To install KCAS, unzip the contents of the .zip file to you Oblivion\Data folder. Most files are optional (see the Included Files section below). "Kobu's Character Advancement System.esp" must be enabled to begin using KCAS. Several versions of the "Skill Slowing" and "Jack-of-All-Trades" mods are included in their own directories and should be moved to your Oblivion/Data folder. Only one of either of these should be used at a time.

KCAS will let you know it is running with a message box. It will not load until you have exited the beginning sewers and are not in combat. Follow along with the message boxes and you will be given a choice of three paths: Combat, Magic, or Stealth. These are meant to correspond to your choice of Specialization, but you may choose any of them. You can change this choice at any time.

After the KCAS introduction finishes, you will see a menu that represents the Book of Destiny. The Book offers many choices. For a player new to Oblivion or KCAS, you can begin playing simply by closing the Book. However, you may want to read the Paths of Destiny section to find a suitable gameplay style. If you are using a custom Birthsign or Race, you can configure it in this menu.

Advanced players may want to adjust some of the other settings. Some settings have significant effects on gameplay, so please read their respective sections before using them.

            To use the Book of Destiny again after closing it, you can cast the minor power “Alter Destiny”. Two options, “Change Class” and “Change Race” give you the option to permanently close the book and remove “Alter Destiny” from your spell list, so use them with caution.

            Existing characters may have some Attributes raised immediately. This happens when the Skills that contribute to that Attribute are already advanced to the past the point where KCAS would have assigned the maximum Attribute score.

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Version History

2.4.1        Fixed bug in Expert Level menu that would cause the script to improperly terminate.
                Fixed Change Class script ignoring major skill chnanges.

2.4           It is highly recommended that when upgrading to version 2.4 that you unload your older version of KCAS, load your game and save, and then load version 2.4 of KCAS!

                Added the ability to specify Major Skills.
                Fixed  History display bug for the Skeleton Key and Frostcraig Alchemy Buff.
                Added a mortar and pestle to the starting equipment in Skip Intro.

2.3.2       
Added a 20 second delay to KCAS's first launch to help elimate conflicts with other mods including my Skip Intro Mod.
                Fixed  issue where the Skeleton Key and the Frostcraig Alchemy Buff were contributing incorrectly to the skill count for leveling.
                Gray Prince's Training and Night Mother's Blessing should now trigger Attribute and Level increases.

2.3.1       
Altered formula for determining Luck by adventuring. It should not increase quite so easily now.

2.3           Modified vampirism for a final time. This will require current vampires to unload and reload KCAS.
                Added Personality Enhancement Mod.
                Added Jack-of-All-Trades Mods.

2.2.5
        Fixed bug with Change Class and Change Race not accounting for the Skeleton Key and not setting Health properly.

2.2.4        Vampirism should not longer be directly transferable to the player.
                Fixed Attribute Leveling when using the standard Level-up menu so that bonuses no longer count towards the next Level.

2.2.3        Fixed bug that would reset derived Attributes to base.

2.2.2        Fixed magicka bonuses from birthsign and race so they disappear on Level-up.
                Removed encumbrance as a derived Attribute option since the functions do not seem to operate.

2.1           Added The Nexus, The Two Rings, and The Void Paths.
                Added ability to view Attribute rate gains and improved the Level information screen.
                Added check to prevent History from crashing if the rate reset script has not completed.
                Fixed a configuration error with The Great Wheel.
                Revised Skip Intro to better control quest screens and also eliminate the friendly assassin.
                Fixed bug with Skill Percentages not running the rate reset script.
                Changing options no longer loses progress towards Attributes and Level.
                Divided Book of Destiny into beginning and advanced sections.

2.0.3        Added extra check to make sure the main script does not run while rates are being reset.

2.0.2        Fixed an error with Attribute Leveling that would not account for enchantment Attribute fortifications.
                Fixed a few more errors with Paths.

2.0.1        Fixed a few errors with Paths not setting the correct options.

2.0           KCAS is redesigned to be immersive with a new direction of adding character advancement related content to suppliment the underlying system.
                Added Skill/Attribute redistribution.
                Added 7 preset configurations.

1.13         Added option to change the Level cap.
                Added view statistics feature.
                Continued to revise menus to be more user-friendly.

1.12.1      Added minor power "Alter Destiny" to display options.
                Fixed bug with reverting to original Specialization Skills.

1.12         Added Skill bonuses you can specify.
                Added ability to specify exactly what Skills count for Leveling.
                Added Adventurer Method for luck calculation.
                Revised some menus to make them more user-friendly.

1.11.1      Fixed 1.11 bug with Attribute Leveling.

1.11         Reworked all option menus so option selection is no longer linear.
                Finialized vampirism as a disease.
                Fixed bug where the launch or main script could crash due to a divide by zero error.

1.10.5      Added fix for Alchemetical Brilliance, part of the Wizard's Tower official mod.

1.10.4      Fixed error introduced in 1.10 with Attributes not lowering properly with that option.
                Fixed second error with percentages not factoring into max Attribute score.

1.10.3      One of the vampirism spells was not working properly, changed back to ability for now.

1.10.2      Removed the possibility of a few more things triggering the Tutorial after using Skip Intro.

1.10.1      Set Charactergen quest stage to 88 for official mods.

1.10         Attribute and Level gain now uses starting stats as a baseline (no more catching up to original stats).
                Added 1.5x Slower Skills Mod.
                Skip Intro mod should no longer all the tutorial quest to trigger when moving in the prison cell.
                Vampirism now a disease (I got tired of dealing with it in scripts).

1.9.2        Bundled Kobu's CAS Uninstall.esp to help return to standard Oblivion.
                Fixed issue with configuration Level-up screen giving actual Attribute increases.

1.9.1        Enabled the customization menus reset script.

1.9           Added Attribute Leveling method.
                Added option to lower initial Attribute scores to match Skills.
                Added custom birthsign menu to capture bonus for Leveling script.
                Fixed a few problems introduced in the last version with regard to birthsigns and permanent Skill increases.
                Fixed a problem with the Skip Intro mod where the tutorial quest would start up again.

1.8           Added customization for Attribute gain based on major, minor, and/or Specialization Skills.
                Added option to use Specialization Skills to determine Level.
                Replaced extraordinary Attribute selection with unlimited Attribute cap increase options.
                Changed default Attribute gain percentage for minor Skills to 50% to be more inline with standard Oblivion.

1.7.1        Fixed bug with Level calculation.
                Fixed bug with scripts not terminating properly.

1.7           Completed custom options framework and menus.
                Made extraordinary Attributes optional.
                Added Lighter Backpack Mod.

1.6           Added racial Attribute caps option.

1.5.4        Added Skip Intro Mod.
                Removed need to rest to get Level up window (for Skill trainer reset).

1.5.3        Added x3 and x4 Skill slow mods.
                Enabled check so Leveling mod only runs on Skill increase (was commented out previously to make sure things were working).

1.5.2        Leveling mod now starts after exiting the sewers instead of when a class is chosen.
                Hopefully made the last of the vampirism fixes.

1.5.1        Fixed default Health so that it correctly increases with Level.

1.5           Renamed as KCAS with new focus on modularity.
                Added additional fixes for vampires.
                Added work-around to reset trainers.
                Separated Health calculation to separate .esp file.
                Included three slower Skill gain mods.
                Included Stamina mod to replace "Fatigue".

1.4.3:       Decreased Attribute gain with major Skills.
                Fixed Skeleton Key bug.
                Fixed calibration 'hiccup' when first loading mod.

1.4.2:       Fixed bug with with not being able to select Attributes that are maxed as primary.

1.4.1:       Fixed bug with primary Attributes not being set correctly.

1.4:          Major and minor Skills now weighted.
                Level depended on only major Skills.
                Added primary Attribute feature.

1.3:          No longer requires rest to advance.
                Added advancement messages.
                Fixed bug with The Steed birthsign.

1.2:          Fixed a game crashing bug with major Skill advancement.
                Removed Attribute loss from low Skills.

1.1:          Reduced health multiplier to x6 and maximum Level to 50 for game balance.
                Fixed bug with pre-Leveled characters' health not resetting correctly. 

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Technical

Included Files

KCAS Required File:

Oblivion\Data\Kobu's Character Advancement System.esp
The main KCAS file.

Optional Standalone Files:

Oblivion\Data\menus\Levelup_menu.xml
Removes option to get three +1s to Attributes a Level.

Oblivion\Data\menus\DarkUI_Levelup_menu.xml
Rename to leveup_menu.xml if using DarkUI style menus.

Oblivion\Data\menus\main\stats_menu.xml
Removes Level progress bar for KCAS.

Oblivion\Data\menus\main\BTMod_stats_menu.xml
Remame to stats_menu.xml if using BTmod style menus.

Oblivion\Data\menus\main\DarkUI_stats_menu.xml
Remame to stats_menu.xml if using DarkUI style menus.

Oblivion\Data\menus\main\DarNified_stats_menu.xml
Remame to stats_menu.xml if using DarNified menus.

Oblivion\Data\menus\main\DarNified_DarkUI_stats_menu.xml
Remame to stats_menu.xml if using DarNified DarkUI menus.

Oblivion\Data\KCAS Optional Mods\Kobu's Cure for Fatigue Mod.esp
Cosmetic change to replace "fatigue" with "stamina".

Oblivion\Data\menus\strings.xml
For use with Cure for Fatigue.

Oblivion\Data\KCAS Optional Mods\Kobu's Health Modifer Mod.esp
Sets Health to Endurance x 6.

Oblivion\Data\KCAS Optional Mods\Kobu's Lighter Backpack Mod.esp
Doubles carrying capacity.

Oblivion\Data\KCAS Optional Mods\Kobu's Personality Enhancement Mod.esp
Adds bonuses to Spell Absorbtion and Spell Reflection based on Personality.

Oblivion\Data\Optional Mods\Kobu's Skip Intro Mod.esp
Skips the first dungeon when starting a new game.

Oblivion\Data\KCAS Slower Skills\Kobu's 1.5x, 2x, 3x, 4x, 5x, 10x Slower Skills Mod.esp
Slows Skill gain which in turn slows Leveling.

Oblivion\Data\KCAS Jack of All Trades\Kobu's 1.5x, 2x, 3x, 4x, 5x, 10x and Standard Jack-of-All-Trades Mod.esp
Removes differences between Major, Minor, and Specialization Skill gain rates.


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Compatibility

        Some vampire mods may conflict because of the way vampirism abilities are handled. ParasiteX's New Vampires is compatible with KCAS. Mod makers, please contact me to find out how to make your mod work with character Leveling mods.

        Please do not use with other character Leveling mods with KCAS. Item and monster Leveling mods should work fine. Other mods that directly change Skills, Attributes, or Levels can cause major conflicts and erratic behavior.

        "Conflict Detectors" are tools better suited to track down conflicts rather than predicting them. They can only show parts of the game that were altered by different plug-ins. Multiple modifications to the same cell, quest, etc. may have absolutely no bearing on each other. Please do not report these unless there is a demonstratable conflict in-game.

        These are the known conflicts reported by such tools:

            Skip Intro and Cure for Fatigue:  Both alter the tutorial quest. No conflict.

            DLCFrostcrag and Character Advancement System:    This allows the alchemy fortification to function correctly and should not be set to ignore. It does not matter which is loaded first. 

            GREETING Dialogue:    I believe the greetings are stored individually for each quest, but this will likey show up in a conflict detector. This can be ignored.

Troubleshooting

        Before reporting bugs, please be sure to understand the options you chose if any, and also be sure to check for newer versions. Please provide as many details as to what options you are using, your Skill scores, Level, and Attribute scores. I need details beyond "I increased my alchemy but nothing happened" in order to help you. The "History" menu has a lot of valuable information that may answer any questions you have.

        Many problems can be solved by unloading KCAS, loading your game and saving, and then reloading KCAS. This will clear any scripts or variables that may be left from earlier versions.

        The Attribute and Level increase scripts are triggered by changes to the skill tallies. You can test KCAS by using "modpcmiscstat 2 1" which will force the main script to run.
  

Uninstalling

        To return to standard Oblivion, please use the "Change Class" menu under "Expert Level Chapters". Select the same class you are currently using. When prompted whether you want to allow the book to close, allow it to close. This will stop KCAS from running and return your chacter to a normal state.
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The Book of Destiny

        To view the Book of Destiny, use the minor power “Alter Destiny”. The Book of Destiny is divided into three sections, or groupings of menus represented as chapters: Introductory Chapters, Advanced Chapters, and Expert Level Chapters. Many menus contain submenus. Choosing "Return to the Table of Contents" or "Return to the Previous Page" from a submenu exits to the parent menu.

 Introductory Chapters

        The Introductory Chapters are the ones most commonly used and the easiest to configure for a new player. The options here are Custom Birthsign or Race, History, Luck, Maximum Attributes, and Paths of Destiny.

Custom Birthsign or Race

        KCAS will detect all standard Birthsigns and Races and make adjustments based on them. This menu allows you to enter custom Attribute and Derived Attribute bonuses.

Attributes

       
Displays the current bonuses from Birthsign. Select an Attribute to enter a new value. "Revert to Original" restores the default values.

Derived Attributes

        
Displays the current bonuses from Birthsign or Race to Health, Magicka, and Stamina. Select one of these to enter a new value.     

History

            The History chapter allows you to view gains in Attributes, Skills, and Levels.

Attributes

       
Displays Attributes gained this Level, last Level, in total, and Attribute gain rates. Each Skill contributes to an Attribute or several Attributes at different rates. Each rate depends on the Skill Percentages, the Skill's starting score, and the Attribute's starting and maximum values.

Skills

        
Displays the Skills gained this Level, last Level, and in total. Choosing "Combat Skills", "Magic Skills", or "Stealth Skills" switches between these Skill types within the same menu.

Levels

       
Displays the number of Skills (or Attributes) per Level, the number of Skills gained this Level, the number of Skill gains still required to reach the next Level, and the number of Levels gained since loading KCAS. The Skills per Level number is generally not an whole number due to the dynamic Leveling system.
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Luck

        There are three options for determining Luck.

Attribute Average:

        Luck is the average of the other seven Attribute scores. This option causes Luck to be increase at any time the average increases.

+1 Luck Per Level:

       
Luck increases by 1 each Level.

Adventure to Gain Luck:
       
        Adventurer Method uses game statistics like fame, creatures killed, places discovered, houses owned, artifacts found, among other factors to determine your luck score each time you gain a Level. Explore as much as you can and your Luck will rise, and you may be occassionaly surprised by which actions trigger an increase (the exact formula is left contained within the scripts if you must satisfy your curiosity).

Maximum Attributes

        This menu allows you to set the maximum Attribute scores that can be acheived. By default, the maximums are 100 plus any bonuses from Birthsign.

Custom Racial Maximums

       
This will take you through a series of menus to enter the custom Race's starting Attribute scores. A score of 40 is average and results in a maximum Attribute score of 100. Starting scores above or below 40 adjust the maximum by the same difference.

Default Racial Maximums

        As Custom Racial Maximums, but automatically calculates using the default racial scores.

Directly Set Maximums

       
Maximum Attributes can be set anywhere between the character's current Attribute score and 255.

Revert to Original Maximums

       
Restores all Attribute Maximums to their default scores.
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Paths of Destiny

        Paths of Destiny are preset configurations. Selecting one will revert all options to default with the exception of Birthsign and maximum Attributes and then apply it's particular customizations.After a Path is selected, you can use the menus to tweak the settings determined by the Path. These default options can be restored by chosing the Peasant King/Queen Path.
The Edge of the Warrior/Warrioress

       
Blunt, Blade, and Hand to Hand are all given a bonus of 17% towards Strength. Good for players who wish to maximize Strength without using more than one weapon type.

The Great Wheel

  
     The Great Wheel is a Skill redistribution path. It was created by putting the Attributes in a ring linked this way:

             Strength
          /           \
       Speed        Endurance
         |              |    
      Agility       Willpower
           \           /
    Personality --- Intelligence


        Each Attribute has two Attributes with strong associations, two with weak, and two with no associations. Strength for example, has no association with Personality and Intelligence. The three Skills assigned to an Attribute were then assigned across these associations. One was assigned with an even distribution, and one was "wheeled" up and one down. It is not designed to be an entirely realistic distribution, but it continues to follow the main intent of the developers while allowing Skills to affect more than one Attribute. Each distribution has a justification, so no Skills were simply placed without consideration. Some room has to be allowed though for the assumption that many Skills have both mental and physical aspects in their applications.

        Because the distributed nature makes it more difficult to raise any one particular Attribute by focusing on its primary Skills, the major and minor Skill percentages are set to 70.

		STR	INT	WIL	AGI	SPE	END	PER	Total

Block 10 5 10 5 70 100
Armorer 5 10 15 70 100
Heavy Armor 15 5 10 70 100
Blunt 70 10 5 15 100
Blade 70 5 5 10 10 100
Athletics 10 10 70 5 5 100
Hand to Hand    70 10 15 5 100
Destruction 5 10 70 10 5 100
Alteration 10 5 70 15 100
Illusion 15 10 5 70 100
Conjuration 70 15 10 5 100
Mysticism 70 5 10 15 100
Restoration 15 70 5 10 100
Alchemy 70 10 5 5 10 100
Security 10 70 5 15 100
Sneak 5 5 70 10 10 100
Acrobatics 5 15 70 10 100
Light Armor 15 5 70 10 100
Marksman 10 70 15 5 100
Mercantile 5 15 10 70 100
Speechcraft 10 5 10 5 70 100
Total		300	300	300	300	300	300	300	2100

The Long Road

        Sets major and minor Skill percentages to 33.33% and maximum Level to 100. Only use if you like dieing a lot or are using a monster/loot mod that makes high Levels less detrimental.

The Malcontent's Onus

        Sets major Skill percentage to 40, minor to 20, and special to 10. Use if you do not want to be able to maximize every Attribute.

The Master/Mistress of All

        Sets the Leveling method to specialization Skills, marks all Skills as being specialized, and sets major and minor Skill percentages to 0, and specialization to 33.33. This makes it so all Skills count toward your Level, and all count equally towards Attributes.

The Nexus

    As the Great Wheel, but with more points allocated to the secondary and tertiary Attributes. Skill percentages are 50% just as default making this a more difficult path overall, but a good choice for jack-of-all-trade types.

		STR	INT	WIL	AGI	SPE	END	PER	Total

Block 20 10 20 10 40 100
Armorer 10 20 30 40 100
Heavy Armor 30 10 20 40 100
Blunt 40 20 10 30 100
Blade 40 10 10 20 20 100
Athletics 20 20 40 10 10 100
Hand to Hand    40 20 30 10 100
Destruction 10 20 40 20 10 100
Alteration 20 10 40 30 100
Illusion 30 20 10 40 100
Conjuration 40 30 20 10 100
Mysticism 40 10 20 30 100
Restoration 30 40 10 20 100
Alchemy 40 20 10 10 20 100
Security 20 40 10 30 100
Sneak 10 10 40 20 20 100
Acrobatics 10 30 40 20 100
Light Armor 30 10 40 20 100
Marksman 20 40 30 10 100
Mercantile 10 30 20 40 100
Speechcraft 20 10 20 10 40 100
Total		300	300	300	300	300	300	300	2100

The Peasant King/Queen

    Selecting this sets options back to KCAS defaults:

The Two Rings

        Based around MikeSN and Fuzzball's Skills Rebalanced Mod. This is a Skill redistibution scheme which also changes the per Level Health calculation to be 4% Endurance, 4% Strength, and 2% Willpower. All other settings are as default. This should be used in conjuction with their rebalance .esp located here: http://www.tessource.net/files/cache/4081.html

Str  Agi  Spd  Int  Wil  Per  End       Totals                
100    210   0    0    0    0    210        100        Armorer
100    0    210   0    0    0    210        100        Heavy Armor
100    0    210   0    0    0    210        100        Blunt
210    100   210   0    0    0    0         100        Blade
0     100   210   210   0    0    0         100        Security
0     100   210   0    0    0    210        100        Sneak
210    210   100        0    0    0         100        Acrobatics
0     210   100   0    0    0    210        100        Hand to Hand
210    210   100   0    0    0    0         100        Light Armor
0     0    0    100   210   210   0         100        Alchemy
0     0    0    100   210   210   0         100        Alteration
0     0    0    100   210   210   0         100        Mysticism
0     0    0    210   100   210   0         100        Conjuration
0     0    0    210   100   210   0         100        Destruction
0     0    0    0    100   210   210        100        Restoration
0     0    0    210   210   100   0         100        Illusion
0     0    0    210   210   100   0         100        Mercantile
0     0    0    210   210   100   0         100        Speechcraft
210    0    210   0    0    0    100        100        Athletics
210    210   0    0    0    0    100        100        Block
210    210   0    0    0    0    100        100        Marksman

300   300    300    300    300    300    300        2100

The Vagabond Hero/Heroine

    Sets Leveling to Attribute based and luck to adventuring method.

The Void

    This sets the Leveling method to specialization and marks all Skills as not being specialization. This completely stops Leveling. A good choice for characters that are temporarily having a hard time and need to build a few Skills and Attributes to catch up.
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Advanced Chapters

Derived Attributes

        This menu allows you to set per Level bonuses to Health, Magicka, and Stamina. By default, only Health has a per Level bonus, which is 10% of Endurance.

Major Skills

        This allows you to toggle a skill between being a Major or Minor Skill. The skills will not change outside KCAS, so they will still be displayed as Major or Minor as they originally were, and skill gain rates will be unaffected. Check "History" to see what effects changing this has on leveling.

Leveling

        You have the choice of using major Skills, specilization Skills or Attributes to determine Level increases. Default uses Major Skills. Each method uses variable Skill or Attribute increases depending on your starting stats. Check "History" to find out exactly how many Skill or Attribute increases your character needs per Level.

Maximum Level

        You can set the maximum Level anywhere between your current Level and 255.

Skill Distributions

        Each Skill is normally assigned 100% to a particular Attribute. This menu allows you to have a Skill contribute to an entirely different Attribute, or to more than one Attribute. You can set contributions to between 0 and 255 percent.

Skill Percentages

        You can specify what percentage major, minor, and specialized Skills give toward Attribute gain. Default is 50% for major and minor, and 0% for specialization. Because both major and minor Skills can be specialization Skills, setting specilization Skills to a percentage will increase the Attribute gain for both. Please be very sure you understand how this works before setting these numbers.

        The percentages dictate how quickly Attributes will increase, and also determine the upper limit that can be reached in an Attribute. You can find this upper limit by the equation [Total Maximum Skill Points] * [Skill Percentage] = [Maximum Attribute Score]. Using the default settings, an Attribute could potentially reach a score of 150 ( 300 * 50% = 150). The Maximum Attributes option provides a hard cap that also must be set higher if you wish to exceed 100 in any Attribute score.

        You can also specify Skill percent bonuses to particular Skills. For example, if you want your blade Skill to determine strength by itself, you could add a bonus 50% to the blade Skill. By lowering major, minor, and specialization Skill percentages to 0, you can use bonuses to directly specify the percentage that each Skill contributes to Attributes.

Specialization Skills

        This allows you to choose what Skills count as specialized for the specialization Skill Leveling method and Attribute gain Skill percentages. This does not change the bonus to Skill gain for your actual specialization Skills. You can select all 21 Skills, or none. Unselecting all specialization Skills in conjunction with specialization Skill Leveling will stop Level progression entirely.

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Expert Level Chapters

Change Birthsign

        Allows you to change your character's Birthsign. Using this menu is preferable to the console command because KCAS will be aware of the change. If using a custom Birthsign with Attribute or Derived Attribute bonuses, be sure to use the Custom Birthsign or Race menu afterwards.


Change Class

        Allows you to change your character's Class. Unlike using the console command, your Skill scores will not change. You will though lose any current advancement in all Skills. You will be given an option after changing Class to let the book close permanently. This allows for returning to a standard game. KCAS will no longer run if you chose to close the book here and Alter Destiny will be removed from your spell list.

Change Race

        Allows you to change your character's Race. Unlike using the console command, your Skill scores will not change. You will though lose any current advancement in all Skills. You will be given an option after changing Race to let the book close permanently. This allows for returning to a standard game. KCAS will no longer run if you chose to close the book here and Alter Destiny will be removed from your spell list.

        If you only want to change your character's appearance and not Race, there is another method you can use so you also keep your current Skill advancements. Open the console and enter "showracemenu". Keep the console open while you make changes. Do not hit 'Done'. With the console open, you will be able to save the game. Do so, then load that game. Your appearance will now be altered.

Recalculate Attributes

        This option will set your Attributes to what KCAS would set them if using a static assignment system. For each Attribute, it takes the total of each Skill that contributes to it multiplied by the Skill Percentage. For example, if Blade, Blunt, and Hand to Hand are all at 40, and the Skill Percentage for each is 50, Stength would be assigned a score of (40 + 40 + 40) * 50% = 60.

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Add-On Mods

Cure for Fatigue

        Replaces incorrect usages of "Fatigue" in the game with "Stamina". In most places in the game but not all, fatigue is used to mean the exact opposite. This is a purely cosmetic alteration. Please be sure to also install Oblivion\Data\menus\strings.xml.

Health Modifier

        By default, your Health is Endurance x 2 + Enduarance / 10 * Level.   

        The Health Modifier Mod changes Health to be simply Endurance x6. Most characters will start off with more Health at the beginning of the game than normal, but Health will not increase with Level. Each improvement in Endurance though will increase Health, for a maximum of 600 at Level 50 with no other modifiers. If you use this mod and revert to the standard system, be sure to be at full Health when you load your game. Losing Health this way can result in a negative Health value and you will be unable to move. Casting healing spells or using the command line can rectify this.

Jack-of-All-Trades

        These remove the Skill gain rate distinctions between Major, Minor, and Specialization Skills. Several versions are available that also slow down the Skill gain rates. These mods are located in their own folder. Only use one of these or a Slower Skill mod at a time.


Lighter Backpack

        This doubles the Encumbrance you can normally carry. This can be considered a cheat, however many find the Encumbrance values of items to be unrealistically high so this can also be considered a quick and easy fix.


Personality Enhancement

        Adds 1/10 of your character's Personality score to Magic Absorbtion, and 1/20 to Magic Reflection. The bonuses are given only for scores evenly divisable by 10 and 20 respectively. For example, a Personality score of 59 gives a bonus of 5 to Magic Absorbtion and 2 to Magic Reflection. A score of 60 will give bonuses of 6 and 3 respectively. These bonuses are not applied to NPCs.

Skip Intro

        Skips past the beginning dungeon and gives some basic starting equipment. KCAS will load after choosing your Birthsign.

Slower Skills

        These slow the rate your character gains Skills, which in turn slows down Attribute and Level gain. Use only one of these or one of the Jack-of-All-Trades mods at a time.

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Final Words

Distribution

        I do not respond to requests to host my mods.You may distribute my mods only if you meet these two criteria:

                1. You do not charge money for distributing my mods.

                2. You do not sell e-mail addresses or any other personal information necessary to gain access to my mods.

Credits

        I want to thank these fine people:

        You for trying KCAS!

        ghostwheel for providing TES4BSA.

        geoelectric for providing the new stats_menu.xml for DarkUI / BTmod.

        Auryn and Fraktyl for the use of the Level-up menu. I couldn't get it right myself.

        My supporters on the forums. Hey guys!

        Bethesda and all the great devs who made this game possible.

         Special thanks to whomever decided to get rid of that stupid pseudo-Japanese sword name.

          Thanks to Garula, Landon Darkwood, Farouk Samad, Cody Hatch, flex one, Zanteskuen, FacelessX, Ezku, Phaet2112, Cr0ss, sc4freak, jjwa, DeadMilkman, Scorilo, errtype11, Ismelda Lasombra, Corrodias, Soor, Kal Choedan, mcboogs, and many others for finding bugs and making some great suggestions. Sorry, I know I left a lot of names off, but you know who you are. ;)

Contact

        I hope you like the way KCAS changes character advancement. If you have suggestions or find bugs, or just want to leave feedback for me, please search the official Mods forums for the current Kobu's Character Advancement System thread. Searching for "kobu" on the main forum page will return a list of topics with Kobu in the title or in a post and is easier than sorting through the content search.
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